Mobile & App Development

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Mocky builds mobile and web apps that ship, from a first release real users can hold to the version your business runs on.

Mobile & App Development

Mocky builds mobile and web apps that ship, from a first release real users can hold to the version your business runs on.

$eas build --platform all
React NativeExpoApp Store

An app is a product, not a project. We scope yours around the few things your customers will actually do, ship a first release you can put in front of real users, then build on what the usage tells you instead of what the roadmap guessed.

You get the source code, the store listings and the admin dashboard behind it. Nothing is locked to us, and nothing is a black box you cannot maintain or hand to another team.

What is included

  • iOS and Android from one cross-platform codebase, or fully native where the product needs it
  • Your own admin dashboard for content, users, orders and reporting
  • Payments, sign-in, push notifications, maps and offline mode built in
  • Progressive web apps when asking people to install is the barrier
  • Store submission handled, including review feedback and resubmissions
  • Full source code and 100% ownership, with maintenance available afterwards

What you get

01

Scope & Prototype

We agree the shortest path to something real, then design the screens and flows before a line of production code is written.

02

Build & Ship

Cross-platform or native builds on a custom backend, tested on real devices and published to the App Store and Google Play.

03

Measure & Extend

Analytics, crash reporting and a steady release cadence, so every version answers a question the last one raised.

How to decide what to build first

Most app budgets are lost to features nobody opened. These are the three decisions that move the number most, and how we would advise on each.

Cross-platform or native?

For most business apps, one cross-platform codebase covers iOS and Android at close to the cost of a single native build, and every later change ships to both stores at once.

Native earns its extra cost when the product leans on the hardware or the platform itself, and we will tell you when that is the case rather than sell you two codebases you do not need.

  • Cross-platform: booking, ordering, membership, catalogues, internal tools, most marketplaces
  • Native: heavy camera or sensor work, offline-first mapping, real-time audio and video, games

What belongs in the first release?

A first release should do one job end to end well enough that a real customer completes it without help. Everything else waits for evidence.

We scope that first version deliberately small, because the fastest way to learn what your app should be is to watch people use a smaller version of it.

Who runs it after launch?

An app is never finished at launch. Operating systems update twice a year, store policies change, and certificates expire, so someone has to own that whether or not new features are being added.

We can hand the whole thing over with documentation, keep it on a maintenance plan, or sit alongside your own developers. All three are fine, but the choice changes how we build it, so it is worth deciding early.

Frequently asked questions

How much does it cost to build an app?

It depends entirely on scope, which is why we quote rather than publish a price. The number is driven by how many user roles the app has, whether it needs payments, and how much of the backend has to be built from scratch. Send us the brief and you will have a scoped, fixed quote within one business day.

How long until we have something we can use?

A focused first release is typically ready in about 30 days from a signed scope. Larger builds with multiple user roles, payments and an admin dashboard run longer, and we will give you the honest timeline with the quote rather than after you commit.

Do you publish to the App Store and Google Play?

Yes. We handle submission to both stores under your developer accounts, including listing copy, screenshots and any review feedback that comes back. The accounts stay yours, so you are never locked out of your own app.

Do I own the code?

Completely. You get the full source, the repository and the deployment setup at handover, along with the admin dashboard. Another team can pick it up without our involvement.

Can you take over an app someone else built?

Often, yes. We start with a short audit of the existing code and infrastructure, then tell you honestly whether it is cheaper to continue it or rebuild. Sometimes the answer is rebuild, and we would rather say so up front.

Have an app idea worth building properly?